Jordan Vogt-Roberts Releases 'Metal Gear' Concept Art That May Influence The Film [Updated]
Update: This post has been updated with the additional concept art. Check it out in the thread below.
Director Jordan Vogt-Roberts (Kong: Skull Island) has been interested in making a Metal Gear movie for years. He's totally immersed himself in the world of the popular video game series, even befriending creator Hideo Kojima, and I can't wait to see what he eventually does with a movie version.
To celebrate the 31st anniversary of the original Metal Gear game, Vogt-Roberts has announced that over the next 31 days, he's going to be sharing pieces of fan art that might influence the look of the eventual film – assuming it ever makes it into production. Even if you've never played any of the games, I think you're going to want to see this version of the movie after you check out these images.
Vogt-Roberts took to Twitter to announce his #MetalGear31st celebration with a video that lays out the whole idea:
❗️Follow and retweet this thread to celebrate the 31st anniversary of @HIDEO_KOJIMA_EN's METAL GEAR with 31 pieces of never before seen nano-machine-infused-artwork.
Tune in every day for new updates. Some surprises along the way...
Join me with hastag #METALGEAR31st pic.twitter.com/t6vtydKmiE
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 13, 2018
According to the video above,"that bearded director, Jordan Vogt-Roberts, will be releasing concept art he created with a series of 'next gen artists.' For the next 31 days, we will be releasing 31 pieces of art. We must stress that this is 'fan art', and is not meant to represent what is or is not in the forthcoming film." But if the first piece of art is any indication, this is high-quality stuff that any movie version should absolutely take into account when designing its mechs and characters.
Here's the thread of Metal Gear concept art, which we'll be updating sporadically over the next month.
DAY 1 of #METALGEAR31st
There's many beautiful+insane+iconic images to come...but I want to start with this piece by Nick Foreman.
The bond we formed via mechs reinforced that we should be loud w/ our love of this franchise as we may find friends & collaborators in the process. pic.twitter.com/5Zj4vRsu5T
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 13, 2018
DAY 2 of #METALGEAR31st
The impeccable @eddiedelrio_art helped me bring the "Gas Mask Samurai" to life in KONG.
Cyborg Ninja & the Gekkos are two of the most iconic Hideo Kojima + Yoji Shinkawa designs. I wanted to see their potential in the same frame. Wish I could say more... pic.twitter.com/8OCkWH1zvY
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 14, 2018
DAY 3 of #METALGEAR31st
@BenMauro993 created this for me and I have a good feeling he's a dude I'll be working with for the rest of my career.
One aspect of Metal Gear that's important for me to translate onscreen is the blending of horror imagery with stylized magical realism. pic.twitter.com/HEJCRSCKyK
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 15, 2018
DAY 4 of #METALGEAR31st
Dennis Chan was one of my art assassins on KONG.
MGS is about the "cycle of pain" so we created a diptych to visually represent history repeating.
Can't wait for you to see my approach to the dense past & present timeline of this world.
Zoom in. Enjoy pic.twitter.com/Ni0U9IICwh
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 16, 2018
Day 5 of #MetalGear31st
I worked with the legend @mr_werewolf_art on KONG. He doesn't do freelance work anymore but we've become friends and I convinced him to contribute 'mood art' to this project. I truly felt the world needed to see his heavy atmospheric style + Metal Gear. pic.twitter.com/l9I5B3f1xY
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 17, 2018
DAY 6 of #METALGEAR31st
I found @c780162's beautiful speed paintings and reached out to collaborate.
Metal Gear is unique for the sorrow & loss you feel while "winning". The death of Sniper Wolf rocked me when I first experienced it. I wanted to capture that melancholy victory. pic.twitter.com/FD06Gajk4R
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 18, 2018
DAY 7 of #METALGEAR31st@maciejkuciara was a huge part of cracking the code on the 8-bit-tribal-villager-war-paint in KONG.
This piece explores visualizing active-camouflage + integration into an environment.
He nails the badass elation of stalking & the tension being stalked. pic.twitter.com/0MLPxXh1M1
— (((Jordan Vogt-Roberts))) (@VogtRoberts) July 19, 2018
For those who don't know, Metal Gear essentially invented the concept of stealth gameplay. The original game, and the subsequent Metal Gear Solid games, take place in an alternate timeline in which robotics and technology quickly become even more advanced after World War II, resulting in storylines in which special operative soldiers are tasked with finding and stopping massive "Metal Gears", huge mechas that have the ability to launch nuclear weapons. That's about as basic a description as you'll find, and it doesn't even come close to scratching the surface of the intricacies and complexities of the games.
This franchise is unlike anything else, as Vogt-Roberts told us in an interview last year:
"Everyone understands that it would be such an easy thing to do wrong. It would be so easy to sort of say, Metal Gear Solid is Mission: Impossible. It's not. Metal Gear Solid is G.I. Joe. It's not. Metal Gear Solid is X. It's not. Metal Gear Solid is Metal Gear Solid. There's nothing like Metal Gear Solid on the planet tonally, visually, in terms of characters. Like the characters are walking philosophies. There is nothing like the voice of that game and it's so idiosyncratic to Kojima. And to his team. And unlike comic books that have had writers, hundreds of writers over the course of decades, you've essentially had one person guiding one massive, massive story. And so it's so specific to his point of view. And my job right now when working on the script with the studio is to capture that. Because there would be no greater offense to me on the planet than making a bad Metal Gear movie. That would be a like a Scarlet Letter of epic proportions that I would not be able to live with myself with."
On the surface, this may look like just another franchise in which humans face off against giant robots, it's so much more than that. Personally, I've only played Metal Gear Solid V: The Phantom Pain, but it's obvious that this game series has a unique fusion of military realism and totally bonkers anime craziness that helps it stand out from its contemporaries.
Remember how the Deadpool movie was kicking around in development for years before fans eventually went nuts over that video test that leaked online? That'd be cool if something similar happened here, with these images serving as the spark that finally gets this movie off the ground. Here's hoping Vogt-Roberts gets to make a big, weird adaptation that really swings for the fences. His passion for the property comes through so clearly every time he talks about it, and I can't wait to see what he has in store.